![]() I already have an idea as to how I would improve AI evaluation performance. I would need to regularly update the characters and have them react and interact in a realistic way. Each army will be graphically represented by an animated medieval knight. Each keep has a population, of which a percentage may be drafted into peasant levies that comprise the bulk of the local lords' forces. There will be 1000-2000 map 'nodes', each with a keep on it (basically a 3D castle model drawn on the map surface). ![]() The game will have ~10000 characters being simulated, with 1500 - 2000 lords. ![]() I will be using a very data-oriented format so as to support modding as best as I can with my limited resources. Anyway, I wanted to build a 3D game that is basically a clone of CK2 in many ways, only it should also work on the high-end Android devices (think the Nexus devices, and some Samsung and Verizon tablets as well as Kindle Fires). I have a couple of years of programming experience with the Java language as well as Javascript, so I figured a transition to Unity would be relatively easy, and it has been so far (great engine, Unity team, if only I had half your collective skill I would be like the Superman of the coding world). ![]()
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